{"id":47842,"name":"Small Abyssal Ancillary Armor Repairer","slug":"small-abyssal-ancillary-armor-repairer","facts":{"mass":500,"volume":5,"capacity":0.08,"portion_size":1},"group":{"id":1199,"name":"Ancillary Armor Repairer"},"bonuses":{"misc":[],"role":[],"skills":[]},"category":{"id":7,"name":"Module"},"icon_url":"https://images.evetech.net/types/47842/icon?size=64","materials":[{"type":{"id":34,"name":"Tritanium"},"quantity":858},{"type":{"id":35,"name":"Pyerite"},"quantity":288},{"type":{"id":40,"name":"Megacyte"},"quantity":4},{"type":{"id":85390,"name":"Armor Mutaplasmid Residue"},"quantity":10},{"type":{"id":85397,"name":"Small Mutaplasmid Residue"},"quantity":10}],"published":true,"sde_build":3503375,"attributes":[{"rows":[{"id":605,"name":"chargeGroup2","unit":{"id":115,"name":"groupID","display":"groupID"},"value":916,"display_name":"Used with (Charge Group)","high_is_good":true,"display_value":"916 groupID"},{"id":56,"name":"chargeRate","unit":null,"value":1,"display_name":"Charges Per Cycle","high_is_good":true,"display_value":"1"}],"category":{"id":7,"name":"Miscellaneous"}},{"rows":[{"id":182,"name":"requiredSkill1","unit":{"id":116,"name":"typeID","display":"typeID"},"value":3393,"display_name":"Primary Skill required","high_is_good":true,"display_value":"3393 typeID"},{"id":183,"name":"requiredSkill2","unit":{"id":116,"name":"typeID","display":"typeID"},"value":3392,"display_name":"Secondary Skill required","high_is_good":true,"display_value":"3392 typeID"}],"category":{"id":8,"name":"Required Skills"}}],"meta_group":{"id":15,"name":"Abyssal"},"variations":[],"description":"This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. \n\nNote: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.","market_path":[],"produced_by":[]}